This is a collection of illustrations I did for Ghost Pirates of Vooju Island, a graphic adventure game I directed and created in 2010.
These are images from mystery and hidden object games.
The North Pole side-scroller game.
Concpet art I did for indiana Jones and the Infernal Machine game.
This art was concept illustrations I did for the iOS game Bounty Bots. I designed and painted everything in this group, but I did not make any of the 3D models used in the logo or screen shots.
The first one is a port to an port city ruled by a necromancer. The second color image is of an esoteric monaststary where the monks workshop a magical blue crystal meteorite.
My second to last project at Lucas Arts was doing concept and game design for Full Throttle: Payback. (i did NOT work on Full Throttle 2: Hell on Wheels).
This is a collection of quickly paintings I do on occasion to work out color schemes. The rough simple form allows me to focus on the overall impression and how the colors relate to each other, and not worry about details.
These are examples of some of the GUI (graphics User Interface) and HUDs (heads Up Display) I have made in the past, starting with Bounty Bots, then Snuggle/ Smuggle Truck. Both were western themed games. The last four images are from the two adventure games my company made A Vampyre Story and Ghost Pirates of Vooju Island. They use a similar interafce in the a left click brought up graphic (Cross in AVS, Skull in GPOVI) with three icons on it : Talk to, Look at and pick up or use. Right click would bring up a box holding your inventory, a coffin in the case of AVS and a net in the case of Ghost Pirates.